Forum Discussion
bdeschryver
12 years agoExplorer
Reset Rift yaw when game starts
Hey Unity users, I am building a demo of a (virtual) scene to experience while being sit on a chair with the Rift. When my Unity software starts, the screen is all black so that no image is displa...
phileday
12 years agoMember
I'm still having trouble with this. I using Javascript and use this code:
GameObject.Find("OVRCameraController").OVRDevice.ResetOrientation(0);
and get this error
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args)
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType)
Player Script.Update () (at Assets/Scripts/Player Script.js:350)
Any help would be great appreciated.
Phil
GameObject.Find("OVRCameraController").OVRDevice.ResetOrientation(0);
and get this error
NullReferenceException: Object reference not set to an instance of an object
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args)
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType)
Player Script.Update () (at Assets/Scripts/Player Script.js:350)
Any help would be great appreciated.
Phil
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