Forum Discussion
JonBrouchoud
11 years agoProtege
[Resolved] Unity 5.1 w/ 0.6 Oculus SDK builds not working
Hi!
I have two machines with Unity 5.1.0f3 projects and Oculus 0.6.0 runtime and SDK being used on both machines.
The issue I'm having is the builds I publish only work on the machine they're created on..
Builds created from machine A work great on that machine, but the Rift isn't detected when I open it on machine B. The reverse is true as well - builds made with machine B only work on machine B. If I try to open it on machine A, it opens, but the Rift isn't detected (even though the demo scene and other Rift demos from 5.1 / 0.6.0 work fine)
Any ideas why this would be the case? Gotta be something dumb I'm missing.. :lol:
Cross posted from Unity: http://forum.unity3d.com/threads/unity- ... es.333475/
I have two machines with Unity 5.1.0f3 projects and Oculus 0.6.0 runtime and SDK being used on both machines.
The issue I'm having is the builds I publish only work on the machine they're created on..
Builds created from machine A work great on that machine, but the Rift isn't detected when I open it on machine B. The reverse is true as well - builds made with machine B only work on machine B. If I try to open it on machine A, it opens, but the Rift isn't detected (even though the demo scene and other Rift demos from 5.1 / 0.6.0 work fine)
Any ideas why this would be the case? Gotta be something dumb I'm missing.. :lol:
Cross posted from Unity: http://forum.unity3d.com/threads/unity- ... es.333475/
2 Replies
Replies have been turned off for this discussion
- PoddenProtegeTried it with the "-vrmode Oculus" shortcut?
Same Graphics vendor and driver?
Which Rendering API? - JonBrouchoudProtege"-vrmode Oculus" fixed it, thanks!
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