Forum Discussion
bdeschryver
12 years agoExplorer
Rift on screen 1, normal camera on screen 2
Hey guys, I'd like here to expose a setup that I have in mind and have your advice on this... I would like to know if it is possible to have a Unity scene with an OVRplayercontroller to output i...
saviornt
12 years agoProtege
You could technically do this by calling the System.Windows.Forms namespace in a custom code (to detect the monitor setups), and then output the cameras to the individual displays. However, the game would be rendering twice, so in theory, you would get 1/2 FPS, maybe a bit more (?).
As far as code, I have no idea, I just know the theory behind it. But it's a starting point, right?
I think a better solution would to have a separate program that runs in the background that applies a "reverse Rift distortion" and sends that to the monitor. It could work, probably.
As far as code, I have no idea, I just know the theory behind it. But it's a starting point, right?
I think a better solution would to have a separate program that runs in the background that applies a "reverse Rift distortion" and sends that to the monitor. It could work, probably.
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