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meta.escpae's avatar
meta.escpae
Explorer
3 years ago

Right and left hand positions locked initially

Hi all, I recently upgraded to unity 2022 and also upgraded oculus integration to the latest version.

Now when I use hand tracking the first 20/30 seconds the right and left anchors of the hands, in TrakingSpace, remain stationary, both in position and in rotation but the fingers work...

 

 Has anyone had this problem before and know how to fix it?

4 Replies

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  • I'm experiencing the same thing! I am yet to figure out why tho. Did you ever find the reason?

  • Try using OVRPlayer controller instead of XROrigin.
    or
    AvatarSdkManagerHorizon/Sample Input System
    Disable Async Body Solver
    The "Sample Input System" script is responsible for hand/finger movement.

     

  • Sabran's avatar
    Sabran
    Honored Guest

    Hello, has a solution been found for this problem?