Forum Discussion
meta.escpae
3 years agoExplorer
Right and left hand positions locked initially
Hi all, I recently upgraded to unity 2022 and also upgraded oculus integration to the latest version.
Now when I use hand tracking the first 20/30 seconds the right and left anchors of the hands, in TrakingSpace, remain stationary, both in position and in rotation but the fingers work...
Has anyone had this problem before and know how to fix it?
4 Replies
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- AlexCWestExplorer
I'm experiencing the same thing! I am yet to figure out why tho. Did you ever find the reason?
- WilB00XHonored Guest
SAME HERE, any help on that?
- sapperstudiosHonored Guest
Try using OVRPlayer controller instead of XROrigin.
or
AvatarSdkManagerHorizon/Sample Input System
Disable Async Body Solver
The "Sample Input System" script is responsible for hand/finger movement. - SabranHonored Guest
Hello, has a solution been found for this problem?
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