Forum Discussion
craigsanto
9 years agoHonored Guest
Rotating the player's view?
Hey everyone, I'm experimenting with VR, and I wanted to see what I could do by offsetting the player's worldview. As a simple test, I created a plane and gave it a 10 degree x-rotation. I atte...
vrdaveb
9 years agoOculus Staff
OVRPlayerController is based on Unity's character controller and it is mainly intended for walking around in a free-moving first-person setting. If you are trying to control the location of the camera, OVRCameraRig is probably the right utility to use. If you make that a child of another GameObject, or just set the pose of the OVRCameraRig itself, it should work the way you want.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 10 months ago
- 1 year ago
- 10 months ago