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molton
12 years agoExplorer
Safety Warning bug
Hello, there appears to be a bug with the safety warning that makes it keep coming back up when changing the Unity QualitySetting.SetQualityLevel() value. Just wanted to let yall know about that. Anybody know a way to supress it after the first time it shows up?
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- cyberealityGrand ChampionLet me see what I can find out.
- CubicleNinjasProtegeI was just looking into why the HSW would pop-up when transitioning from scene to scene. I'm using AutoQualityChooser, so it makes sense now. Turning it off (or triggering a few seconds after) solves this. Thank you Molton! :D
- moltonExplorerThank you for guided meditation, looking forward to the dk2 version :) I'll admit I've only messed with that for a minute since I made that post, I still got nothing as far as finding a way for Unity to change the quality level without the warning popping back up, but it sounds like you might have. Are you saying that delaying the autoqualitychooser (which I assume chages the Unity QualitySettings.SetQualityLevel(value) prevents the popping back up? I'll start with that then.
- CubicleNinjasProtegeThanks Molton! :D DK2 is 95% done, but we've been holding until there is a consistent solution to jutter. Thought it would have happened by now. :(
And regarding the HSW, I set the AutoQualityChooser script to attach to an object about 10 seconds after scene start. This successfully avoids triggering the HSW in all of my tests.
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