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Jyakku
11 years agoHonored Guest
Saturation and Framerate Issues with OVR SDK 0.4.4
I just integrated 0.4.4 into my Unity project and a few things appear to have changed. First of all, my framerate has dropped considerably. I typically use the HmdCaps.NoVSync setting to benchmark...
Jyakku
11 years agoHonored Guest
Whoops, thanks for pointing that out, I didn't realize there would be other distortion caps that I could clear even if I didn't set them elsewhere in code.
That line fixed a lot of my issues--thanks so much! D3D11 is now working on my Windows builds and GL is working on my Mac builds. The only thing that remains broken is D3D9--it still displays a saturated view no matter what distortion cap settings I use. This matters less to me now, though, as D3D11 is no longer displaying a black screen in Direct To Rift mode.
That line fixed a lot of my issues--thanks so much! D3D11 is now working on my Windows builds and GL is working on my Mac builds. The only thing that remains broken is D3D9--it still displays a saturated view no matter what distortion cap settings I use. This matters less to me now, though, as D3D11 is no longer displaying a black screen in Direct To Rift mode.
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