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Lane's avatar
Lane
Honored Guest
12 years ago

Scale

How big of an issue is it to work with a scale in the game that is not 1m = 1 unit? Currently I'm not using that scale, everything is about 3x bigger and instead of going through a really rigorous rescale of every asset in the game and revamp every physics property for forces and speeds I'd prefer to just work around the scale and adjust the Rift cameras accordingly.

Is that a non-issue or does the Rift really just require a 1m=1unit scale for everything to look proper?

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