Forum Discussion
ehanson001
5 years agoExplorer
Scene loading speed
We are having issues with the loading speed of applications at this time. Using Unity's async load functionality we are able to smoothly load data-heavy scenes without performance issues, but the load times are extremely long. In the past when developing for HTC VIVE, we have used the SteamVR.LoadLevel() function which automatically handles scene transitions. Is there an equivalent scene management function within Oculus to assist with loading scenes quickly without dropping frames? If not, what set of steps could we use to do something similar to the SteamVR.LoadLevel() function found on HTC VIVE? Unity 2019.1.5f1, Oculus SDK 1.49.0, thanks-
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