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onenightblitz
8 months agoProtege
Screen frozen in place, MemoryBrokerClient failed to remap HEAD_TRACKER when testing Unity build
I'm developing a Unity VR application using the now-deprecated Oculus Integration SDK. When I built the app and launched it in a Quest 2, the Unity runtime was running but did not follow/track the ro...
onenightblitz
5 months agoProtege
Hi! This took us months to figure out, but our troubles was caused by having the incorrect app ID saved in the build settings. The project files were a direct copy from another published Quest project so the same settings were carried over. None of the errors thrown out by the device indicate this.
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