Forum Discussion
ralphVR
10 years agoProtege
Screen Tearing when using Oculus Utilities
Heya! So my partner and I have been stumped for two months on trying to get our game running like it did before we switched to Oculus Utilities. We managed to get the FPS back to where it was, but we ...
vrdaveb
10 years agoOculus Staff
It sounds like you are using OVRDebugGraph in your scene. Can you remove that? OVR_TW_SetDebugMode enables a graph that was removed from the latest SystemActivities and OVRDebugGraph seems to be trying to re-enable it each frame. The logging overhead from that may be the source of the slowdown.
If that isn't it, a more detailed breakdown of that 20-30% CPU utilization would be nice. You should be able to connect the Unity profiler to your build to get more detail.
If that isn't it, a more detailed breakdown of that 20-30% CPU utilization would be nice. You should be able to connect the Unity profiler to your build to get more detail.
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