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xhonzi's avatar
xhonzi
Honored Guest
10 years ago

Screen.Width / .Height refers to "main monitor window" instead of Rift display(s)

Is there a way to get Screen. to refer to the Rift display instead of the main monitor display?  I do some UI work based on resolution of the monitor, and I need to know what's going on in the Rift to set it correctly.

I don't see any way of getting the resolution of the Rift screen from the current framework.

Also- it seems that input.mousePosition is based on the same Screen, meaning the main monitor.  Any way there to use the Rift screen as the basis for "Screen"?

Thanks

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