Forum Discussion
tmcsweeney
12 years agoHonored Guest
Scripting Define Symbols getting nuked
Why does OVRUGUIEditor call the following?
This nukes ALL the symbols, We use these symbols (along with the Conditional attribute) to selectively enable/disable systems like debugging, audio, etc.
If you need it to clear specific OVR #defines could you please change it to remove just those symbols, not all of them?
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, null);
This nukes ALL the symbols, We use these symbols (along with the Conditional attribute) to selectively enable/disable systems like debugging, audio, etc.
If you need it to clear specific OVR #defines could you please change it to remove just those symbols, not all of them?
1 Reply
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- granciaHonored GuestThank you for reporting this.
It should be fixed in next release.
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