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rubixcube6's avatar
rubixcube6
Explorer
12 years ago

SDK 0.4.3 Re-Centering On Load With Option Turned Off

I have 3 scenes. Each one of those scenes re-centers on load even with the option turned off on the camera controller. Has anyone else had this issue?

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  • Yep, I have the same issue. Every time my scene loads my player is facing in the wrong direction. I presumed this was something to do with the recentering, but disabling it makes no difference.

    I also had a problem with your recenter script ;) It was causing all sorts of compile errors with the latest SDK. Drop me a PM if you can buddy :ugeek:
  • My camera rig faces exactly the opposite direction in play mode, it happens only on 0.4.3..
  • I have the same problem and the option for mirroring is no longer there.
  • "mpaul0055" wrote:
    Yep, I have the same issue. Every time my scene loads my player is facing in the wrong direction. I presumed this was something to do with the recentering, but disabling it makes no difference.

    I also had a problem with your recenter script ;) It was causing all sorts of compile errors with the latest SDK. Drop me a PM if you can buddy :ugeek:


    To fix my recenter script just replace the line that says "OVRDevice.ResetOrientation();" with "OVRManager.display.RecenterPose();". Thanks for using my script! :D
  • "rubixcube6" wrote:
    I have 3 scenes. Each one of those scenes re-centers on load even with the option turned off on the camera controller.

    Looks like we broke resetTrackerOnLoad for 0.4.3. For now, you can simply add "if (OVRManager.instance.resetTrackerOnLoad)" before each call to OVRDisplay.RecenterPose(). Or you could just comment them out.
  • You guys should make smaller release more often cause you always break stuff : p
    At least every new update should be followed by a x.x.1 bugfix release where the most obvious and easy to fix bugs are fixed, would help a lot.
  • kersk's avatar
    kersk
    Meta Employee
    Sorry about this one guys. We'll get this fixed for the next release.