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mfalx
11 years agoHonored Guest
sdk 0.4 output builds getting double vision in direct mode
I am getting a sort of double vision in my output builds when I track my head around. It only exhibits this behavior when rotating, its fine when still. It doesn't do this on the regular exe or in the...
vrdaveb
11 years agoOculus Staff
This sounds driver-related. It would be good to get more details about your setup. Are you using Windows 8.1? How many monitors do you have?
That is the resolution of the eye RenderTextures. We make it higher than 1920x1080 to keep a good resolution at the center of the visible area after lens correction. You can control the ratio of RenderTexture texels to on-screen pixels at the center of the screen by changing OVRCameraController.CameraTextureScale.
"mfalx" wrote:
It reports 75 fps and a strangely high rez 2340x1400 or similar while in game.
That is the resolution of the eye RenderTextures. We make it higher than 1920x1080 to keep a good resolution at the center of the visible area after lens correction. You can control the ratio of RenderTexture texels to on-screen pixels at the center of the screen by changing OVRCameraController.CameraTextureScale.
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