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rsquaregames
1 year agoHonored Guest
Sdk 33 error when building for store
I am getting the issue in unity 2023 and when i am building and launching the app directly by selecting build and run in unity with sdk set to 33 it launches perfectly. But when i am uploading it to the hub it says the minimum requirement is 32. So when i switch to sdk 32 then the build fails as some require sdk 33 for compilation. Any solution for this ? I am using Firebase and open xr.
janvanhammer wrote:Have you tried updating the android manifest with the meta tools?
I had to manually change the compile version to 33 while while selecting target sdk as 32. I had to even switch to unity 2022 from unity 2023.
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- janvanhammerMHCP Member
Have you tried updating the android manifest with the meta tools?
- rsquaregamesHonored Guest
janvanhammer wrote:Have you tried updating the android manifest with the meta tools?
I had to manually change the compile version to 33 while while selecting target sdk as 32. I had to even switch to unity 2022 from unity 2023.
- fgnchExplorer
I had the same problem with another Plugin requiering Andoid SDK Version 34.
You can create a Custom Main Gradle Template and Custom Launcher Gradle Template where you can specify the compile and targetSDKversion. It worked for the last 2023 Unity Version. Should probably work with Unity 6 but the variables there are named differently.
You might have a look at our solution:
https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/2042
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