Forum Discussion
JoaquinGM
11 years agoHonored Guest
SDK 4.4 STILL Black screen Unity DX11 build + Extended mode
Hi,
I STILL have a black screen in Unity DX11 build + Extended mode, BUT if I launch the app with CTRL key pressed and change the selected monitor then works fine.
Cheers
I STILL have a black screen in Unity DX11 build + Extended mode, BUT if I launch the app with CTRL key pressed and change the selected monitor then works fine.
Cheers
6 Replies
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- drashHeroic ExplorerWhich version of Unity are you using?
- JoaquinGMHonored Guest
"drash" wrote:
Which version of Unity are you using?
I have multiple versions of Unity. ;-)
Unity 4.6.0f3 don't work, I need to launch with CTRL
Unity 4.5.2f1 works fine at firts - drashHeroic Explorer
"JoaquinGM" wrote:
"drash" wrote:
Which version of Unity are you using?
I have multiple versions of Unity. ;-)
Unity 4.6.0f3 don't work, I need to launch with CTRL
Unity 4.5.2f1 works fine at firts
I suspect if you were to update to 4.5.5p3 (or later) and 4.6.0p1 you won't see this problem anymore.
Patch builds are available here. - JoaquinGMHonored Guest
"drash" wrote:
"JoaquinGM" wrote:
"drash" wrote:
Which version of Unity are you using?
I have multiple versions of Unity. ;-)
Unity 4.6.0f3 don't work, I need to launch with CTRL
Unity 4.5.2f1 works fine at firts
I suspect if you were to update to 4.5.5p3 (or later) and 4.6.0p1 you won't see this problem anymore.
Patch builds are available here.
Neither. I installed 4.6.0p1 and doesn't work.
I have 2 monitors + Oculus
From left to right: Oculus + Monitor 1 + Monitor 2 (main)
By default app launch on the most right, I need to change to left to make works properly. - virrorExplorer4.6p1 does not have the fixes from 4.5.5 patches yet, that will be added in 4.6.1 next week, so might be that i will work then. One thing to test would be the latest patch of 4.5.5.
- kerskMeta EmployeeAre you launching your app with _DirectToRift.exe?
We recommend using that even in extended mode since it should handle targeting the correct monitor for you.
If not, there's a bug we need to fix!
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