Forum Discussion
cowlinator
11 years agoExplorer
SDK: "Unity" vs. "Mobile"
I haven't been able to find the answer to this anywhere (correct me if it's out there). I noticed that on the Oculus SDK page ( https://developer.oculus.com/downloads/#sdk=any ), there is 1. an SDK f...
drash
11 years agoHeroic Explorer
They are not compatible yet, although perhaps it is possible to treat the Mobile 0.4.1 SDK as if it had the same API and inner workings as the Rift 0.4.1 SDK (which is pretty ancient at this point). As far as I know, for now the main point of the PC code that comes with the Mobile SDK is so that you can use a DK1 or DK2 to test stuff without deploying to a mobile device.
Also, consider what happens if you want to develop for other HMDs not from Oculus -- you'll need a way to swap SDKs in and out of your project, or you'll be stuck hoping they all play nicely together. So even if/when Oculus merges the mobile and PC SDKs, you'll still have the same issue if you want to bring support beyond Oculus/Samsung products.
Also, consider what happens if you want to develop for other HMDs not from Oculus -- you'll need a way to swap SDKs in and out of your project, or you'll be stuck hoping they all play nicely together. So even if/when Oculus merges the mobile and PC SDKs, you'll still have the same issue if you want to bring support beyond Oculus/Samsung products.
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