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interNEKO
7 years agoHonored Guest
SDK v0.0.0 in console when running game in Unity?
When trying to run my game using 'Oculus Integration' assets, it fails, and I notice it says SDK v0.0.0.
Is this a possible problem? Should that version be a real version?
I am wondering which SDK that is referring to?
The full line in the console is:
Unity v2017.4.16f1, Oculus Utilities v1.31.0, OVRPlugin v1.31.0, SDK v0.0.0.
In this older youtube tutorial, the user installed the 1.26 oculus integration, but when running, his Go works with the IDE debugging, but the SDK says v1.27.0, with the utilities saying 1.26
https://youtu.be/moDKuF5ARh0?t=510
The basic steps to setup my situation are:
1) I am currently using Unity 2017.4.16f1, whcih is the LTS at the moment.
2) I add the 'Oculus Integration' asset from the asset store, and import all of it.
3) After installing the package, it asks to upgrade OVRPlugin from 1.29 to 1.31, and restarted Unity.
4) Added the Oculus/VR/Prefab/OVRCameraRig to the scene
5) Set build target to Android, and added Oculus to the VR SDK in the XR settings.
Other notes:
I have my Oculus Go hooked up. 'Build and Play' do work, but since that isn't debuggable, that I know of, it is a troublesome way to develop and learn.
When I hit Play in Unity, console first says it failed to initialize the VR SDK OpernVR.
This is related to this thread, but I thought I would ask a simple question about the SDK version here on its own:
https://forums.oculusvr.com/developer/discussion/63363/virtual-reality-sdk-oculus-failed-to-initialize
Thanks for any help!
Is this a possible problem? Should that version be a real version?
I am wondering which SDK that is referring to?
The full line in the console is:
Unity v2017.4.16f1, Oculus Utilities v1.31.0, OVRPlugin v1.31.0, SDK v0.0.0.
In this older youtube tutorial, the user installed the 1.26 oculus integration, but when running, his Go works with the IDE debugging, but the SDK says v1.27.0, with the utilities saying 1.26
https://youtu.be/moDKuF5ARh0?t=510
The basic steps to setup my situation are:
1) I am currently using Unity 2017.4.16f1, whcih is the LTS at the moment.
2) I add the 'Oculus Integration' asset from the asset store, and import all of it.
3) After installing the package, it asks to upgrade OVRPlugin from 1.29 to 1.31, and restarted Unity.
4) Added the Oculus/VR/Prefab/OVRCameraRig to the scene
5) Set build target to Android, and added Oculus to the VR SDK in the XR settings.
Other notes:
I have my Oculus Go hooked up. 'Build and Play' do work, but since that isn't debuggable, that I know of, it is a troublesome way to develop and learn.
When I hit Play in Unity, console first says it failed to initialize the VR SDK OpernVR.
This is related to this thread, but I thought I would ask a simple question about the SDK version here on its own:
https://forums.oculusvr.com/developer/discussion/63363/virtual-reality-sdk-oculus-failed-to-initialize
Thanks for any help!
2 Replies
Replies have been turned off for this discussion
- interNEKOHonored GuestThank you so much for that clarification!
- interNEKOHonored Guest@imperativity
Actually, the last line in your console says SDK v1.33. Was that the time you ran it after changing to the Android build?
Also, I noticed you are using the 1.27 Oculus Utilities? Any reason you are not using the one from the asset store, which is 1.31?
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