Forum Discussion
Jose
12 years agoHeroic Explorer
SDK v0.3.1 Unity 4 Pro Integration discussion
New topic. Oculus SDK v0.3.1 Preview Unity 4 Pro Integration general discussion. What are your thoughts? My initial impression is that I like how the FOV edges fade/blur off. But after playing in t...
Jose
12 years agoHeroic Explorer
You submitted a reply right as I was about to delete my post, so I couldn't delete it. ;)
I originally thought the FOV problem was fixed, but that was a mistake on my end. What had happened is that my config somehow was set to C cups, and that increased the FOV to the screen edges. But when I set the config back to A cups, it's back to how it was. That is, the view doesn't go to the screen edges like it does in Unreal.
New distortions?
I just played both tuscanies for 0.3.1 and 0.2.5 and I'm noticing new distortions. It's some kind of skewing.
To see what I see, try this:
Pay attention to the bottom and left edges of the window on the right side of the candle. The effect is like the edges are "scissors" slightly opening and closing.
Edit:
After using the new configuration tool, the skewing effect seems to have gotten worse. I'm using the prebuilt Tuscany available from the file: ovr_unity_0.3.1_demo_win.zip. This effect does not happen on the tuscany built with 0.2.5c. I'm using an Oculus Rift DK1 at 1280x800 "Riftastic!"
I originally thought the FOV problem was fixed, but that was a mistake on my end. What had happened is that my config somehow was set to C cups, and that increased the FOV to the screen edges. But when I set the config back to A cups, it's back to how it was. That is, the view doesn't go to the screen edges like it does in Unreal.
New distortions?
I just played both tuscanies for 0.3.1 and 0.2.5 and I'm noticing new distortions. It's some kind of skewing.
To see what I see, try this:
- Stand in the doorway of tuscany facing inside the house.
- Look slightly left to the candles between the two windows.
- Roll head left and right.
Pay attention to the bottom and left edges of the window on the right side of the candle. The effect is like the edges are "scissors" slightly opening and closing.
Edit:
After using the new configuration tool, the skewing effect seems to have gotten worse. I'm using the prebuilt Tuscany available from the file: ovr_unity_0.3.1_demo_win.zip. This effect does not happen on the tuscany built with 0.2.5c. I'm using an Oculus Rift DK1 at 1280x800 "Riftastic!"
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 6 years ago
- 6 years ago