Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
RenoMang's avatar
RenoMang
Honored Guest
4 years ago

See each other hand in multiplayer scene

Hello, I am doing a multiplayer VR game using the Oculus hand tracking system.

 

I face a problem that the players could only see their own hands because only one OVRcameraRig allowed being activated at each player's scene. If I active two OVRcamera in the scene, the player's camera will be locked.

 

But the OVRhandprefab was should be attached to the OVRcamera. I tried to remove the OVRhandprefab out, but the camera couldn't track my hand anymore.

 

So, how do make the players see others' hands in multiplayer VR games?

 

Thank you!

1 Reply

Replies have been turned off for this discussion
  • Anonymous's avatar
    Anonymous

    If you look at the Hand Posing Demo ( https://github.com/MephestoKhaan/HandPosing_Demo ) you'll see what they're doing is using the OVRSkeleton to puppet the transforms of an independent mesh. This is what you'd have to do for a multiuser application. It would be the independent mesh's transform(s) that would be synced on the network.