Forum Discussion
RenoMang
4 years agoHonored Guest
See each other hand in multiplayer scene
Hello, I am doing a multiplayer VR game using the Oculus hand tracking system. I face a problem that the players could only see their own hands because only one OVRcameraRig allowed being activat...
Anonymous
4 years agoIf you look at the Hand Posing Demo ( https://github.com/MephestoKhaan/HandPosing_Demo ) you'll see what they're doing is using the OVRSkeleton to puppet the transforms of an independent mesh. This is what you'd have to do for a multiuser application. It would be the independent mesh's transform(s) that would be synced on the network.
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