Forum Discussion
abdulthegamer
12 years agoHonored Guest
Send OVRController and camera transforms on network
Hi,
I have been working on application in unity that has oculus rift connected and displayed on desktop. I need to send the transform positions of CameraLeft or right and PlayerController position to display on other side of the network.
I have attached the networkView to Controller and camera and it got connected successfully. I m showing the view of oculus remotely. But the screen is flickering or u can say its changing position aparently don't know why...??
Can anyone help me out of this flickering thing ,..?
I m using the prefabs from Tuscany sample project.
Thanks in Advance.
I have been working on application in unity that has oculus rift connected and displayed on desktop. I need to send the transform positions of CameraLeft or right and PlayerController position to display on other side of the network.
I have attached the networkView to Controller and camera and it got connected successfully. I m showing the view of oculus remotely. But the screen is flickering or u can say its changing position aparently don't know why...??
Can anyone help me out of this flickering thing ,..?
I m using the prefabs from Tuscany sample project.
Thanks in Advance.
2 Replies
Replies have been turned off for this discussion
- saarwiiHonored GuestAre you sending the transform with state syncronization or an RPC call?
- abdulthegamerHonored GuestI was needed to send transform but i later got that part is done by NetworkView component. Now Everything works perfect.
Thanks.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 months ago
- 5 months ago