Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
IronfireDave's avatar
IronfireDave
Honored Guest
11 years ago

Set up for working with DK2 in Unity

Hi all, how are you setting up your system for developing in Unity with DK2?

I love the idea of direct access, a great step forward, but until (if ever?) that works in the unity editor, the DK2 seems even more awkward to me than the DK1 was... unless I'm doing something wrong.

If I duplicate the displays, I get a maximum resolution of 1080x948, which is too small to work with - I don't understand why that's not 1920x1080, and it'd be much more useful if it was - any ideas?

If I extend displays with my main monitor as the 'primary', everything works ok, but the display in the rift is very significantly slower and more juddery.

If I extend displays with the rift as 'primary', the display in the rift is nippy, but then windows becomes practically unusable, with all the menus, icons and any new apps appearing in the rift and needing to be moved with lots of awkward one-eyed peering.

Any advice on optimizing the setup much appreciated - how do the Oculus guys have it configured? I think the main reason it seems more awkward than before is because I used to duplicate, and get a decent resolution (I think?!). Having seen how well it works, I now *really* want direct access mode to work in Unity. I guess at the moment I have to choose between slow rift, awkward windows, or really low resolution.

(BTW: I'm running Windows 8.1)

Thanks,

Dave

33 Replies

Replies have been turned off for this discussion