Forum Discussion
Oroboros
8 years agoHonored Guest
SetStereoProjectionMatrix doubles shadow caster count
In Unity, when I use the method SetStereoProjectionMatrix on an single Oculus VR Camera, I immediately lose all shadow caster optimizations until I call ResetStereoProjectionMatrices again. Even ...
Oroboros
8 years agoHonored Guest
I'm trying to create an effect where I halton shake the left and right eye, and put it back together into a non jittered image. Is this simply not possible while trying to keep optimizations? Does this mean simply doing a screen shake (https://docs.unity3d.com/ScriptReference/Camera-projectionMatrix.html) in VR will remove optimizations, and theres no way to get around that? If this is the case, then this seems extremely limiting...
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