Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
r0b0saru's avatar
r0b0saru
Expert Protege
9 years ago

Setting render queue for Avatar hands

I am having trouble adjusting the render queue of the shader used by the Avatar Touch controllers and hands. I am setting the render queue in the shader to render the hands and controllers on top of other objects in the scene, but somehow they always render behind certain objects. Is the render queue for the touch controllers and avatar hands overwritten in a script somewhere?


3 Replies

Replies have been turned off for this discussion
  • r0b0saru's avatar
    r0b0saru
    Expert Protege
    Hello, thank you for your kind support! I will create a stripped down unity project and send to you. Or I can add you to the Alpha channel if you message me your Oculus ID and you can see the current build / problem. Please let me know which you prefer.
  • r0b0saru's avatar
    r0b0saru
    Expert Protege


    Hi r0b0saru,

    Are you still experiencing this issue?

    If so, can you let me know what project settings you are using when this occurs?



    Hello, yes but I have not had a chance to create a stripped down project yet. Hope to send this to you in the next few days. Sorry for the delay and thanks for following up!
  • r0b0saru's avatar
    r0b0saru
    Expert Protege
    Update from me on this problem (sorry for the delay). I was not able to change the "Queue" tag of the 3 included Oculus Avatar shaders to resolve this problem (changing to something like "Queue" = "Transparent+100") had no effect. However, I could change the "Queue" tag of my transparent shaders to "Geometry" which resolved the problem in my case.