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Anonymous
6 years ago

Settings in Unity to Have Exact Same Haptic "Tick" effect as in Quest Native Menus?

I'm trying to get exactly the same tick effect in my Unity menus as there is in the native oculus menu system. I have gotten fairly close with very short haptic with a low frequency setting but it still feels "muddier" and less consistent. In the native menu it always seems to feel like a single distinct impulse. Is there a way to achieve this in the latest Oculus integration utilities?