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AnhVanHo
2 years agoHonored Guest
Shader in Unity
Hi, I tried to build and deploy the Android application on Oculus Quest 2 (Unity). I used Shader to draw the surface of an object,
meshRenderer.material = new Material(Shader.Find("Particles/Standard Surface"));
Everything worked well until I built and ran on Quest 2; the object did not appear on Quest2.
Do you have any idea to fix this?
Thank you
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