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- kennard-consultingExpert Protege
Confirmed by the IOBT team: https://github.com/oculus-samples/Unity-Movement/issues/57
Is there a known limitation whereby enabling passthrough disables IOBT? Perhaps because both subsystems need to access the cameras?
Confirmed by the IOBT team: https://github.com/oculus-samples/Unity-Movement/issues/57
Confirmed by the IOBT team: https://github.com/oculus-samples/Unity-Movement/issues/57