Forum Discussion
dshankar
10 years agoHonored Guest
Showing GUI only on the 2D desktop mirror, not in Rift
I'm using Unity 5.2.1f3 with the built-in VR integration.
Question 1:
When you set
Question 2:
If VR is enabled in Unity, it makes all cameras stereoscopic & applies head tracking to all of them. How can I tag a camera to ignore VRSettings? It doesn't need head tracking, and should not become stereoscopic. Instead of the Rift, I want to display it on the mainDisplay.
Question 1:
When you set
VRSettings.showDeviceView = falsethen the 2D window on the desktop is just grey. How can I render GUI elements, logos & text instructions to just the non-VR 2D window on the desktop?
Question 2:
If VR is enabled in Unity, it makes all cameras stereoscopic & applies head tracking to all of them. How can I tag a camera to ignore VRSettings? It doesn't need head tracking, and should not become stereoscopic. Instead of the Rift, I want to display it on the mainDisplay.
4 Replies
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- dshankarHonored GuestFigured out question 1. I was still using legacy UI and didn't work. Just use the built-in Unity UI Canvas & elements to put a UI on the mainDisplay.
Question 2 is still unknown, but I think I can put a non-VR camera into a render texture and display that image on the mainDisplay. However, still not sure how to display stereoscopic/headtracking on that camera. Will investigate further. - cyberealityGrand ChampionIf you use a camera attached to a render texture, I believe it should stay in 2D w/o tracking.
- wheatgrinderExplorertangentially related
How to I make a differnt camera to display on the 2d monitor while allowing VR in the HMD?
Thanks - cyberealityGrand Champion@wheatgrinder: See this thread for details: viewtopic.php?f=37&t=26369
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