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Mockarutan's avatar
Mockarutan
Honored Guest
10 years ago

Shuriken scaling problem when scaling camera

So I'm making a VR mode for a game my studio is making. I'm using Unity 5.1 for my integration atm. The game is made in sort of real life scale, maybe 50% off. But I want characters to look like figurines in VR so I'm scaling up the VR camera ~30x times to make it look sort of like a Warhammer board game. And that works great.

Except that all particle systems remains in the bigger scale. It looks like all billboards is 30x too big, not sure it is exactly what is happening, but it would make sense.

So is this a known issue and is it fixable in some way?

Thanks in advance!

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  • I'm not seeing this on my end. Can you give me specific steps to reproduce the problem?
  • "cybereality" wrote:
    I'm not seeing this on my end. Can you give me specific steps to reproduce the problem?


    I made a test project to test the problem isolated.

    Here is a screenshot with the camera root at scale 1:
    http://gyazo.com/8ce7f2f1a136604b8967cc8349de66af

    Here is the same cube and particle system with the 'Max Particle Size' variables set to 0.5 and the camera root at scale 30: http://gyazo.com/4ce6a9bf27ae2eb4a8fea5de1cf242ee

    Here is the same cube and particle system with the 'Max Particle Size' variables set to 1000 and the camera root at scale 30: http://gyazo.com/a4b3d7b25541de5f775b8ae85b22c966

    Obviously there is some sort of scaling issue with the particle system and a scaled VR camera, (or I'm totally brain farting :roll:).

    I included the whole project just in case.
  • Never mind! Did not know 5.1.2 was out and had fixed it :)

    Guess this did the trick: "(709060), (703989) - VR: Fix rendering issues when camera parent is scaled."

    Thanks anyway!
  • whew, glad I missed this issue...

    FYI: Seems best practice for up scaling camera is to parent the camera in an empty game object, and scale the parent object and not the camera\controller directly.

    This works for me using the oculus utilities for unity (OVRPlayerController)