Forum Discussion
flashyiyi
7 years agoHonored Guest
Since the IOS version of OVRLip uses a dynamic library, it cannot be audited through the AppStore.
We are using version 1.37, download address: https://developer.oculus.com/downloads/package/oculus-lipsync-unity/ XCode Version:Version 10.2.1 (10E1001) We put libOVRLipSyncShim.a under Link B...
dev_n
7 years agoHonored Guest
I have the same problem.
Is there any solution?
// My development environment.
Oculus Lipsync Unity : ver1.39.0
Unity : ver2018.3.1f1
Xcode : ver10.1
iOS : OS 10.0 ~ 12.0
// What I tried. All have "dlopen failed" errors.
1. Change the destination of the .dylib file with Xcode
Build Phase > Embed Libraries > Destination "Ecutables" -> change to "Frameworks"
2. Change the path of the .dylib file with the "install_name_tool" command
dylib path(before): @rpath/libOVRLipSync.dylib
dylib path(after) : @executable_path/../Frameworks/libOVRLipSync.dylib
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