Forum Discussion
paulovich
10 years agoExplorer
SKD0.8 U4.x Zoom
Hi>
When I modify the FOV it feels zoomed but the depth feels somehow wrong, kind of flat. Any tips on how to properly zoom?
When I modify the FOV it feels zoomed but the depth feels somehow wrong, kind of flat. Any tips on how to properly zoom?
4 Replies
Replies have been turned off for this discussion
- vrdavebOculus StaffThe relationship between the FOV, inter-pupillary distance, and head tracking has to remain constant for the user to feel comfortable. There are a few ways to do zoom. Here is a good thread on the subject: viewtopic.php?t=9641
- paulovichExplorerYeap I saw that thread time ago but all the methods seem deprecated. Still you gave me a tip on the interpupilar distance. I'll check the thread again to see if that is mentioned but otherwise any documentation where the relation formula is documented?
edit: ok sorry I can see the ratio. Actual IPD vs Actual FOV. - vrdavebOculus StaffWe take care of the relationship between IPD, FOV, and head tracking for you. The best way to change the IPD is to scale the whole OVRCameraRig. To zoom I would recommend either scaling or moving the OVRCameraRig. If you're doing a "binoculars" feature, you could render the scene to a texture and then use a pincushion distortion shader on that to simulate the lens.
- paulovichExplorerWow, thank you, finally some light on the zoom stuff. Can´t wait, bussy implementing some lobby feature, next week I test.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 11 years ago