Forum Discussion
extensiveGamerZ3
3 years agoProtege
SkyBox HDRI flashes/disappears, lag in some areas, and URP weird, how to stop this from happening?
Hi Everybody. I set up my Scene, i stil dont make a game, it's just practice. I first saw VR Optimization ttechnique videos to set the best Unity settings, but i foud another better video i will set them better today. but so far whathappens is the Skybox HDRI images flashes and then also disappears.
Why and what can i do to avoid that?
ANd also i am walking in VR in my city and in some areas it lags, in others it's smooth movement. I wonder why?
And also i'm using URP and there's strange things happening. Before starting to do VR i never used URP , but now i have to use URP and like the Terrain (unity terrain) system..for some reason the terrain material looks smooth very smooth and reflective, it looks like if it was wet. I tried changing the material but its' dimmed. so i cant change it. Also, with URP i import my characters, and their clothing is invisible, it alternates between inivisible and visible( this in in the editor) but i dont understand why it does that. Also eye pupils dont appear, Hair looks gray and there's no way to fix it. Is this Common in PC Desktop URP or is it because Im doing VR and i changed the android settings?
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- extensiveGamerZ3Protege
Anybody have a clue on these problems. Is the skybox flashing and disappearing because VR can't handle big HDRI images? But then i've seen people create Oculus Homes and they also use Skies.
ANd i baked my scene thinking it would not cause lag anymore but it's so laggy, i move my VR hands and it's like the FPS is really low or something cause it's not smooth animation , it skipping all kinds of frames.
My scene i'm testing is like a full city from the Unity asset store and then i put it in a 512 x 512 Unity terrain with a texture. IF it's textures? Am i supposed to set compression to all the textures, i dont think i did in the settings or i dont know what settings to use. Or Is making or even using Terrains(unity terarins) not a good idea for VR? even though i'm just using a flat terrain that looks like a basic plain.
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