wlewisJHU
3 years agoHonored Guest
SOLVED: Hand Tracking not working in Unity Editor or Windows PC Build
EDIT: This was solved in the v62 update! https://communityforums.atmeta.com/t5/Announcements/Meta-Quest-build-62-0-release-notes/ba-p/1145169
I have been attempting to use Hand Tracking over either Air Link or Quest Link for use in a Windows PC build. After setting up a project and playing a sample scene, the tracked hands are not visible. Hand Tracking is working on the device in the Quest OS and during Quest Link. When the unity app is running and my palms are facing the headset the oculus menu buttons are visible but not the hand mesh.
Steps to reproduce:
- Create new Unity project.
- Install Oculus Integration and XR Plugin Management (select Oculus as Provider)
- Open any Hand Tracking supported Scene (I mainly am interested in the Interaction SDK)
- Hands will not be visible. Depending on the scene, the hand mesh can be seen not moving from it's initial position.
Tested on multiple computers (Windows 10 & 11), and multiple devices (Quest 2 & Pro). Both Quest devices are on v47. I have tested this with Oculus Integration v46 and v47.