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FallenPlanet
8 years agoExplorer
[SOLVED] Strange bug when activating and deacativing OVRCameras in a single scene.
Hi All
We have a menu system that is built into our main scene, but when we disable the main OVRPlayerController and then enable our second OVRCameraRig we get some strange results.
While the camera appears to be in the correct position, the center camera forces itself to location 0,0,0 meaning the player is simply looking at no mans land.
We have used this process many times before, but this is something that only recently has been playing up.
Has anyone else noticed anything similar?
We have a menu system that is built into our main scene, but when we disable the main OVRPlayerController and then enable our second OVRCameraRig we get some strange results.
While the camera appears to be in the correct position, the center camera forces itself to location 0,0,0 meaning the player is simply looking at no mans land.
We have used this process many times before, but this is something that only recently has been playing up.
Has anyone else noticed anything similar?
2 Replies
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- FallenPlanetExplorerThis seems to be a bug in Oculus Utilities 1.11.0. After rolling back rto 1.10.0 a number of issues have now been fixed.
- FallenPlanetExplorerJust to add a few other issues we noticed in Utilities 1.11 with Unity 5.5.1f1
* Rotation with the analog stick is not smooth and feels like frames are being dropped
* Vertical banding in low light scenes when using Single Pass Render
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