Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
monkzoren's avatar
monkzoren
Honored Guest
11 years ago

Static render noise

Hello again. Anothier question!
We got the Oculus up and running 100% in D3D11, but we experience some render issues on the Oculus in direct to rift mode.
In one of our scenes we experience some static noise on the oculus, only for a frame or two, but this does not get rendered on the monitor "preview"

Could this be because low FPS?

3 Replies

Replies have been turned off for this discussion
  • Not sure what would cause that. Can you reproduce the issue with a simple scene or send us a build? Is it static noise like this?
  • Well its kinda difficult to reproduce, have only had it in one of the game scenes, but its also the scene with lowest frame rate around 30+-. Its not appearing on the PC Monitor(direct to rift mode) and it lasts only a frame.
    It feels like a bad HDMI signal, but know its not that.

    The noise looks like a bad render texture, where the rendertexture is divided up in "100" quad's with loads of static's some shapes etc. difficult to explain.
  • There was a start-up race condition causing something like this for me in 0.4.3 and earlier builds. Do you still see the issue with 0.4.4 and the latest version of Unity?