Forum Discussion
pjenness
12 years agoRising Star
Stats menu in Unity?
Hiya
I have unity 4.6 pro at moment, and have the DK2 integrated etc.
I am very impressed how fast and easy it is to work with. I have a win7 with 980GTX with 2 moniotors plus the DK2 extended to a third monitor. I simply put the game panel maximised on the DK2 desktop, so on play in editor it goes straight to the rift. Amazingly easy (compared to previously building the direct to rift version.. Also it avoids the warning screen.
But anyway to my question.
Is there an easy way to add the dk2 stats window that you can see on some demos (like tuscany) when you press space or something? Is it a prewritten command in the sdk that you need to bind to a key, or is there an asset package somewhere I need for it
I want to check frame rate and values .
Thanks!!
-P
I have unity 4.6 pro at moment, and have the DK2 integrated etc.
I am very impressed how fast and easy it is to work with. I have a win7 with 980GTX with 2 moniotors plus the DK2 extended to a third monitor. I simply put the game panel maximised on the DK2 desktop, so on play in editor it goes straight to the rift. Amazingly easy (compared to previously building the direct to rift version.. Also it avoids the warning screen.
But anyway to my question.
Is there an easy way to add the dk2 stats window that you can see on some demos (like tuscany) when you press space or something? Is it a prewritten command in the sdk that you need to bind to a key, or is there an asset package somewhere I need for it
I want to check frame rate and values .
Thanks!!
-P
1 Reply
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- vfergusonExpert ProtegeCheck out the OVRMainMenu script in the Oculus Unity Integration. It's attached by default to the OVRPlayerController prefab but you can also add it as a component to other GameObjects with an OVRCamera as well. You can bind it to whatever key you'd like straight from the inspector.
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