Forum Discussion
JoaquinGM
11 years agoHonored Guest
Stencil Optimization in Unity
Can I get the mask of unneeded pixel for the DK2 distorsion? I want to make the stencil mesh optimization sugested by Valve in the "Advanced VR Rendering" conference. http://www.roadtovr.com/valve...
owenwp
11 years agoExpert Protege
Doing it right requires knowledge of both the distortion algorithm and the user's head shape, since the objective is to stencil out the exact pixels that wont be visible for a particular user through the lens. The oculus automatic camera configuration might help by providing a camera frustum that is already pretty optimal, but chances are you will still get reduction in FOV for some users with a naive implementation.
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