Forum Discussion
zboson
10 years agoSuperstar
stereo seperation and stereo convergence with the Unity camera and a custom renderer
I have created a distributed ray tracer using a shader in Unity. I would like to show this in stereo and be able to navigate with my Oculus Rfit. What I have done so far is create two identical qua...
zboson
9 years agoSuperstar
@vrdaveb
Thank you for your reply. I did not see it until now.
I should probably ask this as a separate question but is there a way to get the IPD used by the Oculus software in Unity. Currently I hardcode a IPD into my ray tracer.using the values +- 0.0325m.
Thank you for your reply. I did not see it until now.
I should probably ask this as a separate question but is there a way to get the IPD used by the Oculus software in Unity. Currently I hardcode a IPD into my ray tracer.using the values +- 0.0325m.
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