Forum Discussion
coljo158
9 years agoExplorer
Stereoscopic 360 rendering. OVR always starting in Mono?
Hi all, I'm trying to setup spherical panoramas in Unity and have done so monoscopically. Now I wish to try the stereoscopic version which means I need to access each camera. This couldn't be done ...
vrdaveb
9 years agoOculus Staff
> The eye anchors are being set correctly I believe, but by default it appears each eye camera is being assigned the "centerEyeCamera"
I an VR-enabled Unity app, all Cameras (with RenderTexture=null) have their local position and rotation managed by VR tracking. For scripts, the pose is set to follow the center eye. Unfortunately, this behavior is the same whether you use a single Camera to render stereo or two Cameras to render the left and right eyes separately. It would probably be more intuitive if, when you set Target Eye = Left or Right, the Camera's pose was shifted 3cm to the left or right to match the actual eye pose.
> I'm trying to setup spherical panoramas
This doesn't sound like something you should be using an OVRCameraRig for. If you're rendering 360, you should probably use something like https://www.assetstore.unity3d.com/en/#!/content/38755, https://www.assetstore.unity3d.com/en/#!/content/53264, or https://www.assetstore.unity3d.com/en/#!/content/41297.
I an VR-enabled Unity app, all Cameras (with RenderTexture=null) have their local position and rotation managed by VR tracking. For scripts, the pose is set to follow the center eye. Unfortunately, this behavior is the same whether you use a single Camera to render stereo or two Cameras to render the left and right eyes separately. It would probably be more intuitive if, when you set Target Eye = Left or Right, the Camera's pose was shifted 3cm to the left or right to match the actual eye pose.
> I'm trying to setup spherical panoramas
This doesn't sound like something you should be using an OVRCameraRig for. If you're rendering 360, you should probably use something like https://www.assetstore.unity3d.com/en/#!/content/38755, https://www.assetstore.unity3d.com/en/#!/content/53264, or https://www.assetstore.unity3d.com/en/#!/content/41297.
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