Forum Discussion
coljo158
9 years agoExplorer
Stereoscopic 360 rendering. OVR always starting in Mono?
Hi all, I'm trying to setup spherical panoramas in Unity and have done so monoscopically. Now I wish to try the stereoscopic version which means I need to access each camera. This couldn't be done ...
coljo158
9 years agoExplorer
The OVR Camera Rig is simply for use in VR. I have a sphere which I have modified to face inwards, and have mapped a 360 (monoscopic) image to it and it works. I can see it when using Unity's VR support with Oculus and it works. I can even see it when I use the Oculus Utilities based prefab.
Now, I want to use a stereoscopic 360 image (formatted above/below). So for that, we need two sphere's of which we layer them so one sphere will render to the left eye and same for the right. It is at this point, I realized that the Oculus cameras (left and right) seem to just be set to the center camera. What is the point in having VR if we aren't even providing a real 3D image to the HMD? If the IPD is 0, it's monoscopic.
Thanks for those references but they are for generating Virtual 360 panoramas. I have a 360 panorama taken in the real world which is applied in VR (which I wish to add virtual content to).
Now, I want to use a stereoscopic 360 image (formatted above/below). So for that, we need two sphere's of which we layer them so one sphere will render to the left eye and same for the right. It is at this point, I realized that the Oculus cameras (left and right) seem to just be set to the center camera. What is the point in having VR if we aren't even providing a real 3D image to the HMD? If the IPD is 0, it's monoscopic.
Thanks for those references but they are for generating Virtual 360 panoramas. I have a 360 panorama taken in the real world which is applied in VR (which I wish to add virtual content to).
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