Forum Discussion
coljo158
10 years agoExplorer
Stereoscopic 360 rendering. OVR always starting in Mono?
Hi all, I'm trying to setup spherical panoramas in Unity and have done so monoscopically. Now I wish to try the stereoscopic version which means I need to access each camera. This couldn't be done ...
vrdaveb
10 years agoOculus Staff
In that case, I would recommend making a separate sphere for each eye, parenting it to the left or right eye anchor, and adding a second camera on the same GameObject as the one already in OVRCameraRig. Then make each of the cameras target one eye instead of both and set them to filter the opposite sphere using camera.layermask. Finally, write a script that resets the orientation of each sphere to Quaternion.identity each frame so that only the position is tracked.
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