Forum Discussion
coljo158
10 years agoExplorer
Stereoscopic 360 rendering. OVR always starting in Mono?
Hi all, I'm trying to setup spherical panoramas in Unity and have done so monoscopically. Now I wish to try the stereoscopic version which means I need to access each camera. This couldn't be done ...
vrdaveb
8 years agoOculus Staff
It sounds like you are trying to find the points on the video sphere that the user can currently see. You could start out by setting it to a 90 degree cone, centered around the user's viewing direction. To be more exact, you could use Camera.ScreenPointToRay and raycast to find exactly where the corners of the field of view are on the sphere, but that will take more work.
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