Forum Discussion
Remasun
2 years agoHonored Guest
Sudden bad performance in new and old builds
Heya Just a bit over one week ago the project I work on lost most of its build performance. After optimizing everything and triple checking the project settings we recovered barely any fps. I had tr...
AlexCWest
2 years agoExplorer
I have similar issues. A project using Spatial Anchors that in the start of last week worked perfectly fine was choppy ass hell on the 9th of june, the day after update rolled out.
My project is using a quite old version of Oculus Integration, hoping that an update there will help. Currently at v48-49 of the oculus integration within the project itself.
thoeby
2 years agoProtege
The spatial anchors issue is known for a while and confirmed by meta (especially if you are using PCVR/Link or Airlink).
Currently a couple of people seem to have issues currently - are you using it with the Link-Cable/Airlink or a standalone application?
- AlexCWest2 years agoExplorer
I saw that they had issues with the anchors and link. But I am running it standalone. It was not an issue on the 14th and without me changing my code the performance was heavily lowered on the 15th. I've updated my Oculus Integration now and seen minor improvements. It's a bit odd because it seems that the anchor is working well some of the times and if not a reboot of the headset solves it.
Since the updates I've had "tracking lost" issues more often than I used to which is a bit of a worry as well and might be a part cause for the anchors acting weird
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