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Samuele_Vacchi
9 years agoHonored Guest
sudden closure of my app.. only when published
Goodmorning everyone,
I wrote an application in Unity 5.3.5f1 32 bit that has passed validation with codes.
The application works perfectly when launched directly with OSIG file,
but
when launched from Oculus app I get the sudden closure message.
The check submission returns 0 errors and 1 warning: "--> 7 oculussig files present."
Thanks for any help.
Best Regards.
Sam.
but
when launched from Oculus app I get the sudden closure message.
The check submission returns 0 errors and 1 warning: "--> 7 oculussig files present."
Thanks for any help.
Best Regards.
Sam.
4 Replies
Replies have been turned off for this discussion
- Samuele_VacchiHonored GuestSorry : the application is for Gear vr:smile:
- ProfessorTroyAdventurerI was having a similar issue.
In the AndroidManifest.xml file, you need to make sure you have the line where they say to do this:
android:name="YOUR ACTIVITY"
Have it set to:
android:name="com.unity3d.player.UnityPlayerNativeActivity" - Samuele_VacchiHonored GuestThank you Professor. It work :p
- ProfessorTroyAdventurerNo problem. This had me hung-up for awhile as well :D
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