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SantiMun
13 years agoHonored Guest
Suggestions on track-based demo
Hey all! Basically I'm working on a demo in Unity where the character model is on a chair and moves along an invisible rail and goes through a "tour" around the terrain. I am using splines to make ...
drash
13 years agoHeroic Explorer
I haven't used that particular asset (good to know about it though!), but you're going to need to look to see if it has a feature that lets you normalize the speed so that interpolating between two points in the spline will be linear. Hopefully it also has support for easing in and out as well which would let you smoothly start and stop at the end points.
I've used CameraPath from the asset store for flight paths, and while it could be easier to use when it comes to making one spline begin where another ends, it does have normalization and easing options.
I've used CameraPath from the asset store for flight paths, and while it could be easier to use when it comes to making one spline begin where another ends, it does have normalization and easing options.
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