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INVR_SPACE
6 years agoHonored Guest
Swipe on Oculus GO Touchpad triggers UI clicks when it shouldn't
Using: Unity 2018.4.1 LTS & Oculus GO I am using a gaze pointer to interact with Unity UI. This is supposed to happen when you pull the trigger, exactly how I defined it in my script: a swipe left ...
mattbenic
6 years agoProtege
Did you ever find a solution to this? I had the same issue on the Quest and ended up:
1. Exposing different "joyPadClickButton" fields for Go, Quest and "default"
2. Checking what device the app is running on with OVRPlugin.GetSystemHeadsetType() and using the appropriate button for clicks
3. Only doing the "pressed |= .." calls if not running on Go or Quest
This works, but if there's a more elegant solution I'd like to know about it.
1. Exposing different "joyPadClickButton" fields for Go, Quest and "default"
2. Checking what device the app is running on with OVRPlugin.GetSystemHeadsetType() and using the appropriate button for clicks
3. Only doing the "pressed |= .." calls if not running on Go or Quest
This works, but if there's a more elegant solution I'd like to know about it.
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