Forum Discussion
nima.jamalian
4 years agoHonored Guest
Switching between hand tracking and controller and using both at the same time
Hi, I have two questions if anyone can help I would really appreciate it. 1- Is there a way two switches between hand tracking and controller using C# script in Unity at run time, right now it seems...
DHARMAKAYA
4 years agoProtege
PS: Have the avatar animated hand controllers functioning in the scene (although sadly the hands and controllers are pink in URP) and also added hand prefabs to the OVRPlayerController so that now BOTH function and automatically switch, HOWEVER the hands with controllers (avatar hands with controllers) sadly stay in the same place when the locomotion on OVRPlayerController is called seemingly. How to make the avatar hands follow?
Thanks in advance!
- Anonymous4 years ago
All I can say is you're going on the same voyage of discovery I went on over a year ago. All these issues are solvable, but I realized as soon as Facebook debuted the avatars in Facebook Horizon that the Oculus Avatar system's days were numbered and you'll save yourself a lot of headaches by not using it in its current state.
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