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Oloap.92's avatar
Oloap.92
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3 years ago

Sync Meta Avatar with Hand controller

Hello, 
I am using the OVR Player controller with OVR Hands, tracked by the device controller, not by the hand tracking system.
As next step, I add the new meta avatar below the OVR Player controller (exactly below the TrackingSpace transform), keeping the OVR Hands logic, because I need to interact with other objects. 
However, the OVR Hand hand model is not synced (does not overlap) the meta avatar hand. 
Is there a way to fix, fine tune, that issue? I cannot use the hand tracking system, I need to use the device controller for tracking hand rotation and position, but replacing the controller model with hand one.

Thanks in advanced for any help.

3 Replies

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    • Oloap.92's avatar
      Oloap.92
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      Hi, I used the BNG Framework to get a better overlapping between the avatar and the tracking space. 
      Then, I just applied an HandPoser component to have the hand pose that best fit my needs.

  • Thank you for replying, My issue was quite different I was not able to sync avatar hands and controllers when I was using the character controller and rigid body for movement. I fixed it by using transform for movement.